Friday, September 16, 2011

Game Modes

So here are some things that I am laying out as a guide, mini doc, that I will be following while creating the prototype tomorrow.

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Controls
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(Left Arrow) - Move Left
(Right Arrow) - Move Right
(Z) - Jump
(Z) - Double Jump [In Air]
(Shift) - Shoot Glob/Create Clone
(X) - Butt Stomp Suicide [In Air]
(X) - Explosion Fun Time [Charge/Hold down until explosion]

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Gameplay
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You play as a paint glob man that needs to reach the end of the canvas in order to [insert reason here]. One thing, you can't see the platforms or traps on the way to the end. The paint that fills your body is the only thing that can reveal these. You are slowly bleeding your paint/life onto the canvas, which reveals the platforms or traps ahead. While your standing still you will slowly reveal more and more surrounding you but as you move you will be brushing a streak of your paint/life onto the canvas revealing a path. You are able to shoot a glob of paint ahead of yourself to see whats coming ahead, but this also takes away from your life. That could also be a minime/clone version of yourself that runs until he is killed. You are able to kill yourself on command and depending on how much paint/life you have left the greater the radius you splat on the canvas. The same goes for when you run into a some hazards. If you were to run into a spike you would splat paint on the canvas in relation to how much paint/life you have left. Some traps may prevent you from splatting paint in a large area that will make it more difficult like pitfalls.

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Game Modes
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Single Player would be completing levels until its over. We could POSSIBLY implement procedurally generated levels that would give us unlimited level possibilities, but then theres no fun level design.

Multi Player could be racing to the end with 4 players of different colors, running to try to reach the end first. You could kill each other by Butt Stomp Suicides or Explosion Fun Times if time properly.

Multi Player could also have cover the canvas or player bases with the most paint of your color. Player with the most paint on the canvas wins.


This is all I could think of and enough to get a prototype out. If there are any problems or something to change let me know.

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