Tuesday, September 20, 2011

Game Mechanics

This is a working list of mechanics for project paintkake.

1. Bleed (we have this done right?)

2. Jump (get the feel right)

2.5 Double Jump. (loose paint when you do this?)

3. Friction (should be like on ice? we will see how we like this.)

4. Paint explosion when you die?

5. Throwing of paint. (should cost 30% of total paint)

6. Paint life levels (HuD? or built into character model, maybe both?)

7-* Please comment with other key mechanics.


Mechanic Ideas.  Some of these are out there, some of them conflict, we need to decide so that we are all on the same page.

1. The Art style.  What do we like?  What do we dislike and want to change?  Do we want the character to be a paint bucket or a guy more like de blob only clear skin that shows the ink color he is on the inside? What other character ideas do we have?  Second on the art style is how the paint reveals the world.  When first approached the idea was more of solid white blocks  with paint that would drip down them.  Bob came up with a great prototype style that simply has a "line platform". Personally I feel that this is a great look, but it brings up some questions.  Do we want paint to be able to go onto the other side of the line?  This is fine for walking, but how far does the paint go when "bleeding" or when you explode.  The explosion being blocked by a wall was a subtle mechanic that was discussed. So say platform A was position to hide the location of platform B.  However when you hit a spike/explode the paint reveals the "line platform" and continues on to reveal platform B... (i can draw a diagram the next time we meet) This might be a complication.  We will have to decide what we want to do with mechanics vs art style.  Both are very important.

2. Should you be able to press a button and just explode?  What is to keep the player from just running a few extra steps in the next life and exploding again?  Is this okay to do or do we not want that ability.  If you can choose to explode, should there be some sort of penalty?  Possible penalty would be that every time you die you choose to explode you come back with less life?

3.  I had a 3 but then I got tired... PLEASE COMMENT OTHER IDEAS THAT NEED TO BE DISCUSSED. I will try to take down as many as possible the next time we meet and add them to this.

Great job so far everyone!!!

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