Game Build Page

Version 0.3.8
-death counter is in for both level and the whole game.
-collectable counter is in..
-all the displays are in for the level complete and win page
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Version 0.3.7
-Put the spawn points back to the correct spots, no more spawning near goal or spawn through ground
-You can now complete the game... just takes you back to the level select on complete
-Fixed a bug where GAME PAUSED would shadow into the game
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Version 0.3.6
-added the level complete screen
-changed keys for menu selection "w", "s", and "return", also "p" to pause the game
-the credits are in
-changed jump sound
-the game pausing is fixed now
-level unlocking is good to go.
-so long and stay thirst my friends
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Version 0.3.5
-Merged the new UI with the latest
-Added the new level
-Level order tweaks
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Version 0.3.4
-Splatters added to running, landing and wall jumping
-Added "ESC" to the game to quit the entire game
-Build settings tweaked
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Version 0.3.3
-Collectible respawns when you die and had it collected
-Fixed the problem where your paint globs would wobble at the apex of its arc
-Made all the color shifting time dependent instead of frame dependent
-Added a little spawn animation
-Have a small paint leak at where you spawn
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Version 0.3.2
-Fountains now turn off when the player dies
-I think I fixed the spawn bug, still needs further testing
-Player rotates toward the correct orientation, Rotation Smoothing effects how fast the player rotates
-No more configuration screen when starting the game
-Controller settings should be set and not adjustable in any way, still needs testing on other machines
-W/Spacebar = jump, Arrow Keys = shoot
-Fixed a bug where the player would fly off at spawn after the level select screen
-Fixed the impassable blocks on the first floor of level select
-Wall slide bug should be fixed
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Version 0.3.1
-Changed a view player, fountain, and explosion variables
-Added in new variables to change the angles of paint throwing
-You throw straight down now without your velocity effecting it
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Version 0.3.0
-NEW AND IMPROVED CONTROLS (this means you can edit variables Ray)
-Wall jumping is working
-You should not be able to slide along the ceiling anymore (Ray there is a variable in the player controller called Ceiling Drop Speed. This will effect how fast it will kick you down from the ceiling, also needs to be negative)
-Holding down the throw paint buttons will continually throw paint
-Awesome first level is in the game
-Added the three variable speeds of the spike shooting(Look at the key for the symbols, there strange... if you want something else let me know)
-Collectibles are now functioning properly
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Version 0.2.9
!!!!DONT FORGET TO CHANGE INPUTS WHEN PLAYTESTING!!!!!!!!!!
-Second pass of wall jumping
-Controller support for shooting
-Colors shouldn't go black anymore
-Air controls tweaked where you retain your jump parabola
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Version 0.2.81
-Put in Bob's brush model
-Removed the pillar in the first level
-Made it so after completing a level it now takes you back to the level select screen
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Version 0.2.8
-Merged 0.2.7 with 0.2.6
-Arrow keys throw in directions (make sure you set your controls so arrow keys don't move!!!!)
-Fixed respawn bug where it takes a picture of you
-Fixed the issue with spikes bring removed too quickly on death
-Fixed a bug in the Main Menu where it would take you to a level then the level select screen
-Ray's new levels are in at a total of 14
-New updated fountain with better variables (thanks Ray)
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Version 0.2.7
-Added Menus for some splash screens.
-Arrow Up and Arrow Down to move from one menu option to another
-Enter key to go to selected menu option
-Mouse hover the menu option to select it and click to go to selected menu
-Level lock and unlock feature added
-current working on perfecting pause and sound mute, but these features are all in for testing.
-Also working on credits and instructions splash screens.
-Sound in but working on perfecting it.


Version 0.2.6
-Directional shooting now A/D move left right, W/Space jump and arrow keys throw paint
-Spikes are removed when you die (may be confusing on how you are killed)
-Wall jump has another pass, you still stick to the wall if you hold the direction of the wall but you can get back to the wall if you jump off
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Version 0.2.5
-Tweaking jump, run, extra jump and more variables
-Added directional shooting (need to map to buttons)
-Spikes change color now
-Explosion colors are tinted to tell apart from the player
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Version 0.2.4
-Moving Blocks work properly now
-Swiss Cheese blocks work a little better still a little buggy
-Got rid of the ability to phase through walls
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Version 0.2.3
-Fixed some issues and changed some variables
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Version 0.2.2
-Moving Platforms now change color correctly
-Moving Platforms bounce off walls now
-A small wall jumping fix, so now you can't wall jump on the ground
-Level Dimensions fit out correctly now
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Version 0.2.1
-Added a fountain, maybe use this for the end goal
-Changed the level generator to use symbols instead of numbers
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Version 0.2.0
-Wall Sliding is in
-Swiss Cheese blocks act properly now, and only fall through at full color
-First pass of wall jumping is in
-Moving block is in still needs to be changed to change direction on a collision not range
-Moving blocks change color (Incorrect Color for now) then change back to white
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Version 0.1.9
-Added the SWISS CHEESE block
-Fixed the problem with colors, except the ones that get added by the little paint explosions not sure if that will be possible to fix
-Added the third level
-Added bleeding variables that are changeable, look under the swiss cheese block and player controller
-You should never spawn as the same color again,
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Version 0.1.8
-Added Bob's Easel model for the goal
-Bob's animations are in except having an issue with the Jump animation
-Increased the amount of spaces that fit in a level, so blocks are a bit smaller
-Everything aligned to the 1024x768 resolution
-You are able to paint ceilings, although there is a bit of weird movement when walking under a low ceiling
-Spikes are shooting in the correct direction
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Version 0.1.7
-Fixed the screen resolution to 800x600, I think this will work for anything 4:3 not sure yet
-Added new level goal
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 Version 0.1.6.1
-Added moving platform
-fixed some UI stuff
-For the video i will suggest using this version then for Added new level goal use Version 0.1.7
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Version 0.1.6
-Changed it so left mouse button shoots
-Changed the variables to the blog update
-Fixed the incorrectly sized spikes
-Runnning changes the blocks to your color, still need to tweak so its never black/brown
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Version 0.1.5
-Colors changing blocks to the correct color, some color mixes make white so need to fix that
-Player spawns in different colors
-Changed the respawn timer to a second faster, this is now changeable in the editor (Platerformer Controller)
-Tweaked explosions a bit to work slightly better
-Added shooting blocks, there slow and still get caught by the camera picture
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Version 0.1.4
-More tweaking done during class
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Version 0.1.3
Uploaded wrong files check make sure you don't have anything older
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Version 0.1.2
-Explosions have been given trail which makes it look cooler
-Trail changes color on death
-Health pack isn't saved to the background (Hacked in)
-Explosion trails not based on frames but time which is good
-Levels have been tweaked a bit
-Explosions paint blocks and spikes to make it easier
    -This should be changed to a texture and not the whole block
-Shooting paint trails disappear, need to discuss how this will work
    -Most likely have no trail for shooting paint
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Version 0.1.0
-Multiple Levels
-Main Menu Page
-Options/Instructions Page
-Explosions work better with new model
-Gravity isn't as strong
-All direction of spikes are implemented
-Toggling is still implemented in the build, need to press "f" to start painting/streaking
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Version 0.0.9
-Explosions have been improved, actually work on player's velocity
-Spikes have been added
-Shooting paint creates small explosion
-Timer implemented
-New character model has been added
-Fixed bleeding out death crash bug
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Version 0.0.8
-Explosions are working properly
-Screenshots should be working properly and not grabbing the character
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Version 0.0.7
-Shooting paint mechanic hooked up
     -Still needs to mark the canvas
     -The globs need to be dependent on the player's velocity, which isn't happening right now
     -These still need code to be destroyed and cleaned up properly
-Health packs hooked up
     -Give the player X amount of life
     -Creates glowing particles on pick up
-Explosion second pass is in
     -Still not fully function, needs to mark the canvas
     -Still need to clean up and destroy the objects when finished
-Second pass for the air controls
     -Movement is better in the air but not quite there yet
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Version 0.0.6
-You can now toggle the toggle (streak toggle)
     -If toggle the toggle is not checked you will always be streaking
     -If toggle the toggle is checked you have to press 'F' to activate/deactivate streaking
-Health begins depleting once the player takes a step
-Removed the increased health loss when streaking
-Fixed the problems with the explosions/trails/backdrop changing colors and alpha
-You no longer explode paint when you run out of health
-Explosion radius depends on how much health the player has left
-Bob's first model is back in because the new one doesn't properly load into the editor
-Removed textures for now and returned to just squares for now
-Explosions no longer go under the boxes
-No more canvas for now until I figure a way to rig it so it hides paint, so all is white
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Version 0.0.5
-Doesn't have Bob's model in, capsule place holder
-Added textures for explosion
-Things adjusted during class
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Version 0.0.4
-Pixel perfect screen shot textures being applied to the background
-Streaking causes the player to lose life/paint faster than normal
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Version 0.0.3
-Added health
-Health constantly going down
-Will die and respawn when health reaches zero
-Added end of level goals (White capsule thing)
-Will load next level when you reach the end goal (Currently just reloading the same level)
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Version 0.0.2
-Added character model
-Built Windows 32-Bit and Mac Universal Executables
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Version 0.0.1
-Latest working build after class