Wednesday, October 26, 2011

Visual Prettiness

I finished the screens and will work on making the animations for the character better.

Tuesday, October 25, 2011

New Levels

No way are they final but there are new levels that should be going up in the next build.
Test them out and let me know what you think of the challenges.

Monday, October 24, 2011

Final Goal for levels

What if we had a paint fountain that revealed the part of the end for the player? Like a fountain that shoots paint globs upward and outward, not a lot but just enough and they would shoot random colors of paint. Just an idea maybe its coming from something other than the ground, maybe its on the wall like a door.

Tuesday, October 18, 2011

Easel Done

This week I created a model for the end goal, an easel that the player has to reach. For next week I plan on creating all of the screens that we will need.

Almost there

I think guys we are almost there, the music is in, moving platforms are in, i think what is left is designing more levels and putting in some final art for the splash pages. Also waiting on the decision for the sound volumes from the Producer and the Designer. Because right now the sounds are conflicting, i don't know what music should have low volume and which ones should have high volume.

so long and stay thirst my friends.

Alpha Milestone

http://www.youtube.com/watch?v=6SDHuneR8A0

Sunday, October 16, 2011

Screen Resolution

Ok guys I need a screen resolution you will be happy to play with. What we have now works on mine but that means I just have been using a wider resolution.

Do we want full screen or windowed?
Is it going to be wide screen or 4:3 ratio?

I think 800x600 is a pretty universal screen size so it should work on most PCs but tell me what you think.