SCHEDULE
Week 1 (12:00am 9/20/11 - 11:59pm 9/26/11)
Player controls(moving, jumping, double-jumping, friction) I like to cross things out
One on one collision detection Woo more things to be crossed
Death and respawn Oh another one here
Camera placement As it stands now, may change after playtest
Preliminary level design(s)Will change after playtests
Main character design Design is set
Week 2 (12:00am 9/27/11 - 11:59pm 10/03/11)
Programming
· Implement health Oh hai completed tasks
· Implement continuous health loss and death Updated this so streaking bleeds more
· Implement paint trail FFFFFFFFFFFFeh UUUUUUUUUUU
· Implement decal placement on death Got it working during class but removed for now
· Implement win condition / goal reached Have it reloading the same level but works
· Implement paint throwing
· Debug camera / screenshot background texture placement So long asshole
Art
· Main character modeling Modeled
· Create paint trail Prototype textures sent
· Create paint splatter decalsPrototype textures sent
· Create obstacle/trap modelsBasic models sent
Sound
· Begin creation of sound library BG song choices found
Design
·Create prototype level In game, possible changes after play tests
· Iterate level design
· Iterate level revealing range More after playtests
Week 3 (12:00am 10/04/11 - 11:59pm 10/10/11)
General
· Conduct outside playtests finished
· Compile playtest feedback report and design changes finished
· Conduct in-class playtests finished
Programming
Week 1 (12:00am 9/20/11 - 11:59pm 9/26/11)
Preliminary level design(s)
Week 2 (12:00am 9/27/11 - 11:59pm 10/03/11)
Programming
· Debug camera / screenshot background texture placement
Art
· Create paint splatter decals
· Create obstacle/trap models
Sound
Design
·
Week 3 (12:00am 10/04/11 - 11:59pm 10/10/11)
General
Programming
· Implement slow reveal shelved
·Implement trap behaviors moved to week 4
·Implement health pack behaviors changed
·Begin importing / linking audio in progress
·Implement audio Set up, just need proper audio files
Art
·Create main character animation finished
·
·
·
·
Art
·
· Create main character explosion animation moved
·Create main character throwing animation moved
Sound
·Continue building audio library continuing
Design
·Implement design changes
·
Sound
·
Design
·
· Continue iterations
·Complete first level
·Begin second level design in progress
Week 4 (12:00am 10/11/11 - 11:59pm 10/17/11)
General
· Create 1 minute video for presentation
Programming
· Debug
· Create movable objects
·Implement timer
·Implement death counter
·Implement level revealed stat moved
·Implement start screen, end screen, level transitions
Art
·
·
Week 4 (12:00am 10/11/11 - 11:59pm 10/17/11)
General
· Create 1 minute video for presentation
Programming
· Debug
· Create movable objects
·
·
·
·
Art
· Begin Throwing animations
· Polish current models / animations
Sound
· Continue building sound library
Design
· Iterate second level design
Week 5 (12:00am 10/18/11 - 11:59pm 10/24/11)
General
· Present alpha milestone
· Compile feedback
Programming
· Incorporate UI art
· Debug
Art
· Polish current models / animations
Sound
· Continue building sound library
Design
· Iterate second level design
Week 5 (12:00am 10/18/11 - 11:59pm 10/24/11)
General
· Present alpha milestone
· Compile feedback
Programming
· Incorporate UI art
· Debug
Art
· Create art / splash screens (start, win, end, transitions) completed earlier
·Create UI elements completed earlier
· Continue polishing models/animations
Sound
· Finalize / polish sound library if needed
Design
· Implement design changes based on feedback
Week 6 (12:00am 10/25/11 - 11:59pm 10/31/11)
General
· Finish any work from previous weeks
· Shoot for one full minute of play for play testing
Programming
· Debug
Art
· Polish / begin finalizing artwork
Sound
· Finalize / polish sound library if needed
Design
· Iterate gameplay
Week 7 (12:00am 11/01/11 - 11:59pm 11/07/11)
General
· Conduct playtests
· Compile feedback
Programming
· Debug
Art
· Polish / begin finalizing artwork
Sound
· Finalize / polish sound library if needed
Design
· Incorporate design changes
· Iterate gameplay
Week 8 (12:00am 11/08/11 - 11:59pm 11/14/11)
General
· Begin work for final presentation
Programming
· Debug
Art
· Polish artwork
Sound
· Polish sound library if needed
Design
· Incorporate design changes
· Iterate gameplay
· Polish/edit out elements
· Add in any necessary components
Week 9 (12:00am 11/15/11 - 11:59pm 11/21/11)
General
· Prepare for final presentation
Programming
· Debug /Finalize everything
Art
· Finalize everything
Sound
· Finalize everything
Design
· Finalize everything
Week 10 (11/22/11)
Final Presentation Day!!!!!
·
· Continue polishing models/animations
Sound
· Finalize / polish sound library if needed
Design
· Implement design changes based on feedback
Week 6 (12:00am 10/25/11 - 11:59pm 10/31/11)
General
· Finish any work from previous weeks
· Shoot for one full minute of play for play testing
Programming
· Debug
Art
· Polish / begin finalizing artwork
Sound
· Finalize / polish sound library if needed
Design
· Iterate gameplay
Week 7 (12:00am 11/01/11 - 11:59pm 11/07/11)
General
· Conduct playtests
· Compile feedback
Programming
· Debug
Art
· Polish / begin finalizing artwork
Sound
· Finalize / polish sound library if needed
Design
· Incorporate design changes
· Iterate gameplay
Week 8 (12:00am 11/08/11 - 11:59pm 11/14/11)
General
· Begin work for final presentation
Programming
· Debug
Art
· Polish artwork
Sound
· Polish sound library if needed
Design
· Incorporate design changes
· Iterate gameplay
· Polish/edit out elements
· Add in any necessary components
Week 9 (12:00am 11/15/11 - 11:59pm 11/21/11)
General
· Prepare for final presentation
Programming
· Debug /Finalize everything
Art
· Finalize everything
Sound
· Finalize everything
Design
· Finalize everything
Week 10 (11/22/11)
Final Presentation Day!!!!!