Friday, September 16, 2011

Game Modes

So here are some things that I am laying out as a guide, mini doc, that I will be following while creating the prototype tomorrow.

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Controls
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(Left Arrow) - Move Left
(Right Arrow) - Move Right
(Z) - Jump
(Z) - Double Jump [In Air]
(Shift) - Shoot Glob/Create Clone
(X) - Butt Stomp Suicide [In Air]
(X) - Explosion Fun Time [Charge/Hold down until explosion]

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Gameplay
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You play as a paint glob man that needs to reach the end of the canvas in order to [insert reason here]. One thing, you can't see the platforms or traps on the way to the end. The paint that fills your body is the only thing that can reveal these. You are slowly bleeding your paint/life onto the canvas, which reveals the platforms or traps ahead. While your standing still you will slowly reveal more and more surrounding you but as you move you will be brushing a streak of your paint/life onto the canvas revealing a path. You are able to shoot a glob of paint ahead of yourself to see whats coming ahead, but this also takes away from your life. That could also be a minime/clone version of yourself that runs until he is killed. You are able to kill yourself on command and depending on how much paint/life you have left the greater the radius you splat on the canvas. The same goes for when you run into a some hazards. If you were to run into a spike you would splat paint on the canvas in relation to how much paint/life you have left. Some traps may prevent you from splatting paint in a large area that will make it more difficult like pitfalls.

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Game Modes
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Single Player would be completing levels until its over. We could POSSIBLY implement procedurally generated levels that would give us unlimited level possibilities, but then theres no fun level design.

Multi Player could be racing to the end with 4 players of different colors, running to try to reach the end first. You could kill each other by Butt Stomp Suicides or Explosion Fun Times if time properly.

Multi Player could also have cover the canvas or player bases with the most paint of your color. Player with the most paint on the canvas wins.


This is all I could think of and enough to get a prototype out. If there are any problems or something to change let me know.

Tuesday, September 13, 2011

Move to the Beat                                                                                                     
I have an idea for a game that combines the rhythm and platformer genres. You are required to press buttons in time with music in order to progress through a level.

Devil's Pawn                                                                                                             
Another idea is that you play as a demon who is fighting the army. In order to survive you must possess people's bodies, but your presence slowly kills them, so you must keep jumping from person to person to stay alive.

Monday, September 12, 2011

Some more ideas and network update

So I have a small instance of networking capabilities currently working, but only been able to test locally so not 100 percent sure this is working. I have been able to chat with myself, wooo! Going to spend more time tomorrow actually attempting to rig up actual communication between two computers.

Some more ideas I have we can think about also...
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Giant Mecha Robot
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The game would consist of one player being the Giant Robot destroying a city while the three other players could be things like the Army, Air Force, Navy or Super Hero? It would be a battle of the three players trying to stop the Giant Robot from destroying the whole city.

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Platform Racing
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Game would play something similar to the New Mario Bros. game that allowed four people to play at the same time, but they would be racing each other to the finish. There would be numerous power ups in the game like shells(but not really shells), super boosts, and other things.

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Balloon Fight Remake
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Would pretty much be a remake of the old NES game balloon fight but in 2.5D and hopefully networking.

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Spies vs Spies
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This would be a top down 3D game that had four players (maybe more). The game would be based around being stealthy like hiding in shadows or getting behind the other spies and killing them. Since time would be a constraint we should implement one game mode to this and that could be something like deathmatch, steal the documents (maybe have spies vs guards), or something else. All players would only have a small cone of vision and the rest be obstructed by fog/darkness.

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Commandeer
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This game would have one commander and the rest of the players would be the people. The commander must build a path for the people to get to the safe zone. The people would be racing each other in order to get to the safe zone, more points awarded for faster people. This could also have two commanders trying to get the people to their own base.

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Fighting Game
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A 2.5D fighting game that would have simplistic controls, a blend between Smash Bros. and Street Fighter.  Players would have one vs one battles and we would have no more that 2 to 4 playable characters. This would all rely if we feel up to the challenge for this because it would be a ton of animating.
Possible Ideas

The unfinished mouse hunt

The strongest idea that I think me and Ray came up with was "The Unfinished Mouse Hunt" or any other project name we choose to give it...   any ways its a combination of The Unfinished Swan (check out youtube video if you haven't seen it http://www.youtube.com/watch?v=ibZoHjt3ENg)  and a "sonar" based cat and mouse game hunting game.  So in general the Hunter "cat" starts out as all black in a white world.  The "mice" start as all white and try to avoid the "cat".  The Hunter's goal is to shoot out the black orbs of paint like in unfinished swan and paint the other players running around.  Once the mice get covered to a overwhelming amount they become Hunters as well.  I think we were thinking a maximum of 1 hunter and 4 hunted. might want to limit it more.

typo

This is Ray's idea and I loved it.  Basically it is a 2d platformer.  The hook is everything is Text.  The ground will be made up of  the word "GROUND"  and if there is a hole that you have to jump it might say "gap"  if its a big whole it could be in all caps "GAP" or something like that.  We were thinking you could also walk up to a gap then type "Bridge"  and then walk across the word "BRIDGE" that now goes across the "GAP".  Maybe you would have to finish incomplete words.  This is a favorite idea of mine, but I am not sure we could do the idea justice in our allotted time.

I know Ted expressed an interest in doing a fighting game.  The key to a good fighting game is balancing out the attack animations. With our team composing of 2 programmers, 2 designers, and 1 artiest we felt that going down this route would put a lot of stress on Bob (you are the artiest right?)  I am not throwing the idea out of the window, I just feel it might be the wrong tree to bark up.

Other random ideas that I do not (and I think Ray agrees with me?) are not the best, but I will put them here in case it sparks some one else's mind.

2.5d platformer based around the usage of Star Fox's reflection shield.

"Slide slug" using the gels from portal 2 w/o the portals, just the gel

a puzzle game kinda like monkey ball combined with metroid's griping ball. physics heavy.

That is what I had.

Josh